#ifndef INCLUDED_PLAYSTATE_H
#define INCLUDED_PLAYSTATE_H
#include <SGE.h>
#include "GameState.h"
#include "Map.h"
#include "Character.h"

using namespace SGE;

class PlayState : public GameState
{
public:

	PlayState();
	virtual ~PlayState();

	virtual void Load();
	virtual void Unload();
	virtual NextState Update(float deltaTime);
	virtual void Render();

private:
	Map map;
	Character character;
};

#endif